Question:

History of DigiPen Singapore

by Guest3918  |  12 years, 7 month(s) ago

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My friend is a student of history in National University of Singapore. He has been given the task of writing an essay on the topic History of DigiPen Singapore

 Tags: DigiPen, history, singapore

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  1. Guest7532
    In 1988, Mr. Claude Comair founded DigiPen Corporation in Vancouver, B.C., Canada, as a computer simulation and animation company. As the demand for production work grew, DigiPen faced the difficulty of finding qualified personnel, and in 1990 it began offering a dedicated training program in the area of 3D computer animation. In late 1990, building on the success and educational experience of preparing students for careers in 3D computer animation production, DigiPen approached Nintendo of America to work together to establish a post-secondary program for those interested in programming video games. With the demand for qualified personnel growing and no other school in North America offering such a dedicated program, Nintendo was very supportive of the idea. The result of this collaborative effort was that in 1994 DigiPen Applied Computer Graphics School officially accepted its first class of video game programming students to its campus in Vancouver, B.C., for the two-year Diploma in The Art and Science of 2D and 3D Video Game Programming. In 1995, DigiPen implemented a revised two-year 3D computer animation diploma program.

    While DigiPen graduates quickly found employment in the industry, video game consoles were transforming into more complex, sophisticated computers; DigiPen realized there was a need to offer a bachelor degree-level program dedicated to the interactive computing industry. Based on their expertise and experience, DigiPen engineers developed a four-year degree curriculum, which they submitted to the Washington State Higher Education Coordinating Board (HECB) for authorization. In 1996, the HECB granted DigiPen the authorization to award Associate and Bachelor of Science Degrees in Real-Time Interactive Simulation, the world’s first bachelor degree program dedicated to computer/video game development. After two years of getting the logistics in place, in 1998, DigiPen opened DigiPen Institute of Technology in Redmond, Washington, U.S.A. DigiPen phased out its educational activities in Canada, and the Redmond campus became DigiPen’s main educational facility. DigiPen Institute of Technology in Redmond, WA, received accreditation from the Accrediting Commission of Career Schools and Colleges of Technology in 2002.

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